System Design: Designing a Rate Limiter

Rate limiting is one of those problems that sounds simple until you try to build it at scale. Five algorithms, each with real trade-offs. Distributed challenges like race conditions and sync. Here's how to think through all of it. [Read More]

System Design: Real-Time Leaderboard for Millions of Users

A comprehensive guide to designing a real-time gaming leaderboard: from clarifying requirements and back-of-the-envelope estimation to Redis Sorted Sets, a seven-step event-driven pipeline (Kafka, throttle, checksum, WebSocket), scaling with sharding, tie-breaking, and recovery. [Read More]

System Design: Building a Scalable Cloud File Storage Service

How do services like Dropbox and Google Drive store petabytes of data while keeping files synchronized across millions of devices in real-time? In this comprehensive deep dive, I explore the architecture behind a scalable cloud file storage service, covering chunking strategies, synchronization mechanisms, and database scaling techniques. [Read More]

System Design: Building a Scalable Real-Time Chat Application

Ever wondered how messaging apps like WhatsApp or Telegram handle billions of messages daily while maintaining instant delivery and end-to-end encryption? In this deep dive, I explore the architecture behind a scalable real-time chat application, covering everything from WebSocket connections to message routing and E2EE security. [Read More]